![]() ![]() In addition, if playing a Casual Mode game, all money awards for kills are halved.Ĭounter-Strike to Counter-Strike: Source Rewards Kill reward The money system has been slightly updated in Counter-Strike: Global Offensive to award differing reward amounts for getting kills with certain weapons and currently any money gain/loss is noted above the player's health in the HUD with text notifying what the change was for (such as "$300 awarded for planting the C4" or "$300 awarded for neutralizing an enemy with the M4A4"). Additionally, at the start of the warmup, players will have their money set to the money cap of the game mode. In Global Offensive Casual, the default starting money for a game is $1000. In most games and Global Offensive Competitive, the default starting money for a game is $800. (But continued penalty acts may result the said player auto-kicked from the server depends on the settings.) The player's money cannot go into negative value even if the player incurs penalty while already having $0. The amount of money the player owns is retained between rounds, and is only lost when the player buys equipment or incurs a penalty (such as injuring/killing hostages). Often times, players may be forced to pick a different weapon selection than they prefer due to financial restrictions. When looking at a player's saved loadouts on the buy menu, any loadout that cannot be fully-purchased with the player's current cash reserve will be slightly grayed-out, as will specific weapons and items in the categories of equipment. ![]() On servers that use plugins to give players large cash reserves, money management is less important than in servers that do not artificially adjust them. Money is provided for completing rounds regardless of being the victor or loser, but more currency is awarded for winning a round. Players start out a match with a specified amount, and will receive more as the match goes on, with the maximum possible amount a player can amass set to $16000. 2 Counter-Strike to Counter-Strike: Source. ![]()
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